Depraved is a wild-west city building game with survival aspects, released by Evil Bite. Depraved brings the wild-west to the nostalgic gamer and does so in a city building format. The file size was small so it takes barely any time installing.

Depraved is mostly about resource management. There are needs for your villagers in Depraved such as clothing, firewood, food, water and religion. Its most striking feature is how it handles population growth. Your citizens do not give birth and there are no women at all. Instead wandering cowboys called pioneers in the game, arrive in your town every ten minutes or so. These pioneers themselves can be upgraded to settlers and then merchants once vital resources have begun production. The houses are upgraded first to convert your pioneers into settlers or settlers into merchants all of which have different resource needs.

As the number of your citizens grow, within these three categories, you are able to unlock and build new buildings. The main form of earning money in this game, which is used to build new buildings, expand your town and buy new settler carts is from the shacks (a primitive form of housing that itself can be upgraded to the simple house) you build for your citizens. Throughout the game it will be rare to have a problem with finances. In fact there is a chance that you will be earning too much in the late game. This makes the game less challenging than competitor’s games like Banished. The good thing is you can tweak the difficulty settings in many ways. You can turn off wild animals and bandits completely making for more casual gameplay. Maps are randomly generated so at least you won’t be playing the same map over and over again.

Another thing unique to Depraved is that you aren’t building a single town which gets larger and larger as your population grows. Instead you are building up and managing multiple towns. Each town you establish can be enlarged to a limit by expending cash and then you have to buy a settlement wagon to found a new town, best where there are abundant supplies of coal, copper, iron or gold.

Almost every resource is dependent on another. For example you can build a grain farm on suitable, fertile land. Then you need a pig farm where that grain is consumed by hungry pigs. The pigs go to a slaughterhouse and are turned into pork that your citizens can enjoy. Most of the buildings work in similar ways. These buildings are unlocked as your population, in all three segments, grows.

Though the rest of the game, which can be learned from intuition, eliminating the need for a tutorial which does not exist, transferring resources from your town to town can be confusing at first. Once you understand how it works though, it becomes a walk in the park, though the trading between towns could be made simpler for the novice city-builder. However when everything can be bought from a wandering trader in your Town hall, your main building, and there being few financial problems, especially late game, you can always ignore trade between towns and simply buy what you need from the Town hall.

Unlike a lot of other city building games, in Deprived, weather does not play a major role, but instead the real threat to your town is from bandits and wild animals. Once you reach the final level of three stages for your citizen development however and cover the map with your towns there isn’t much left to do other than start a new game.

Finally some people have been put off by its price which is more than Banished’s. Banished provides more competitive gaming and in it your town can die. In Depraved, you can have minor setbacks, especially when building new towns but it is rare that the entire town and population come even close to the point of total extinction.

Depraved brings us to the wild-west in a city building design. It is definitely a pleasurable game to watch out for. Best of all it didn’t have a single glitch which has become a rarity in modern games.

Rating: 7.25


  • Unique approach to city building games. Villagers appear in your town via horse instead of being born from your populace. It imitates how America was colonized through pioneers in the 19th century.
  • Good advancement. You have a few buildings you can build and slowly unlock new ones as you go along.
  • Interesting for the casual gamer. Can be played on easier difficulty with hostile bandits and wild animals turned off.
  • You can build multiple towns which can trade with each other for resources produced by each.
  • Everything can be bought from the Town hall, and making money is not a problem.
  • Randomly generated maps.
  • Three different levels for your citizens. Interesting concept as gamers try to evolve their villagers to a new class and maintain an intricate balance between their numbers.
  • No glitches


  • After you have unlocked the three citizen classes and spread your towns across the map, there is nothing left to do.
  • Trading between towns can be puzzling.
  • Not much of a challenge.

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